; MesulineShort

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideMesulineShortPosition]
hash = c46f7282
vb0 = ResourceMesulineShortPosition

[TextureOverrideMesulineShortBlend]
hash = 27fff94d
vb1 = ResourceMesulineShortBlend
handling = skip
draw = 3114,0 

[TextureOverrideMesulineShortTexcoord]
hash = a03e912c
vb1 = ResourceMesulineShortTexcoord

[TextureOverrideMesulineShortVertexLimitRaise]
hash = 013738bd

[TextureOverrideMesulineShortIB]
hash = e2be38b9
handling = skip
drawindexed = auto

[TextureOverrideMesulineShortHead]
hash = e2be38b9
match_first_index = 0
ib = ResourceMesulineShortHeadIB
ps-t0 = ResourceMesulineShortHeadDiffuse
ps-t1 = ResourceMesulineShortHeadLightMap

; CommandList -----------------------

; Resources -------------------------

[ResourceMesulineShortPosition]
type = Buffer
stride = 40
filename = MesulineShortPosition.buf

[ResourceMesulineShortBlend]
type = Buffer
stride = 32
filename = MesulineShortBlend.buf

[ResourceMesulineShortTexcoord]
type = Buffer
stride = 12
filename = MesulineShortTexcoord.buf

[ResourceMesulineShortHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = MesulineShortHead.ib

[ResourceMesulineShortHeadDiffuse]
filename = MesulineShortHeadDiffuse.dds

[ResourceMesulineShortHeadLightMap]
filename = MesulineShortHeadLightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord